Skull and Bones’ release window was confirmed yet again from an official, if somewhat uncertain source.
As reported by Insider Gaming, Ubisoft’s Darryl Long is moving offices, from Ubisoft Singapore to Ubisoft Toronto.
Long was brought to Ubisoft Singapore for the express purpose of rescuing Skull and Bones from its troubled production, to get it to finally release. This shift would definitely be accurately described as a promotion, and this move seems to suggest that he had succeeded in his task.
In fact, Ubisoft has gone a long way in proving that the project was moving forward with a new trailer for this year. Fans may still be skeptical with the lack of newer reveals since then, and those would be fair reasons for such skepticism.
But we have to recognize that the current marketing environment for video games has shown that it really only makes sense to promote them two weeks before release. The only exceptions for this would be if the game in question is a live service game, or has some sort of ongoing season or other content schedule.
While it would help reassure fans if Ubisoft shared more new content, they may be in a position where that doesn’t really do anything anymore. Ubisoft actually shared a playable demo to press and influencers as recently as two months ago.
While it would be understandable if casual gamers didn’t know the status of the game, the people who are waiting on this game know about these previews, as well as the months of livestreams that came before it, just to reassure fans that they were working on it. If you were looking for evidence that the game was being worked on, it’s very easy to go looking around in YouTube.
Replacing Long is Jean-Francois Vallee, who is said to be taking over as
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