Helldivers 2's systems aren't perfect—and while I've not had this problem often myself, enough players have complained about receiving unjust boots from their games that there might be room for improvement.
In case you're unaware, the game's current system for dealing with problem players is to give the host unilateral control over who stays and who gets sent to their nearest democratic officer for re-education. Which has its ups and downs.
When it comes to positives, this system lets folks quickly and efficiently deal with troublemakers—the slow process of a vote kick can take a while, during which a team-killing menace could set your whole crew on the backfoot, or lock in an extraction before your squad's ready to depart.
On the negative side, this system lets draconic dictators punt folks who don't deserve it, moments before extraction. It also lets the host play judge, jury, and executioner, kicking their fellow helldivers based on arbitrary nonsense like meta stratagems and weapons. CEO Johan Pilestedt says as much, retweeting a pettily-kicked victim late last week (thanks, GamesRadar).
«This is so shitty,» writes Pilestedt. «Also very hard to solve—we have some ideas but no conclusion.» In a move that would make me question his allegiance with the bugs, were I not assured of his patriotism by this point, Pilestedt then calls upon the «hive mind … do you have a design suggestion for how to improve this experience?»
Here's a few suggestions by players which got the nod of approval from the man himself:
All in all, a lot of very tasty spaghetti is being thrown at the wall, here.
Still, Pilestedt does acknowledge that the current system has its perks. When speaking to a player voicing their concern over teams of trolling players, who would be naturally immune to a vote kick system with a two-person majority, Pilested notes: «that's why we have the system we have. The host is the owner of the game. It's their operation and they decide. Kinda like coming over to
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