If I were to write a list of all the things that made Skyrim special, it’d be as long as The Elder Scrolls themselves. Considering that’s a massive waste of parchment, I can boil Skyrim’s magic down to one word: dragons. Few games have recaptured the thrill of Tamriel’s wyrms crashing down from the sky to interrupt an otherwise run-of-the-mill fetch quest. But I’ve got good news: that very same sense of awe, terror, and excitement fuels Dragon’s Dogma 2, a game where a towering cyclops can unexpectedly emerge from the forest’s edge, or a terrifying drake swoop down from on high, all in unscripted, emergent moments.
If you’re familiar with the original Dragon’s Dogma, then you’ll likely know that the game’s director, Hideaki Itsuno, was partly inspired by The Elder Scrolls series. That inspiration makes the first game, and in turn Dragon’s Dogma 2, stand out against not only the traditions of Japanese-developed RPGs, but also much of the Western RPG scene, too. Dragon’s Dogma 2 rejects many of the genre’s narrative-heavy staples in favour of a more organic, exploration-focused structure. It’s a philosophy that powers Bethesda Game Studios’ trademark approach, and so within Dragon’s Dogma 2 there are recognisable echoes of Skyrim.
Our memories of Morrowind, Oblivion, and Skyrim are more often than not related to our lived experiences within the world, rather than specific characters or narrative beats. This makes The Elder Scrolls something unusual among RPGs, a genre typically reliant on novel-like stories. It’s likely a result of the series having roots in Ultima Underworld, the key progenitor of games like System Shock and Deus Ex. These games are built on interlocking systems and mechanics that combine to create worlds that feel organic and authentic – everything has its purpose and interacts with the things around it. While story is a foundational pillar in these games, it’s delivered without the cinematic lens used in more traditional RPGs - they’re not Baldur’s
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