is already known to feature a map much bigger than the original game but not even the developers can agree on how much the space has grown. While the first boasted an expansive open world for players to explore at their will, it was also criticized for feeling empty and barren given the vast amount of space players needed to traverse to reach major locations. Capcom has confirmed that the sequel is looking to fix this issue by not only expanding the map but also including more interesting landmarks to discover.
Speaking to Automaton, director Hideaki Itsuno explained that while the creative team believes that the game's map is quadruple the size of the first game, many of the developers responsible for making it speculate that it's much larger. Itsuno confirms that they haven't actually measured and compared the worlds, meaning those hypotheses may be correct. With all that being said, the director noted that while increasing the scale of was important, the team wanted to focus more on making the world more dense and interesting to explore when compared to the original.
Elaborating on Itsuno's statements regarding the density of the world, producer Yoshiaki Hirabayashi stated that the developers designed the game to be "" rather than story-driven. To do this, the team worked to reduce the amount of tedious trekking players needed to do as they run toward quest markers. The addition of more curated content existing in the open world will be a dream come true for fans of the franchise given that featured plenty of running toward an objective with nothing interesting cropping up between story beats.
Based on Itsuno and Hirabayashi's comments, will be an iterative sequel that refines the original blueprint rather than changing established mechanics and systems. Players will still be able to equip a plethora of weapons and scale the hides of massive monsters to bring them down like one of the towering boss fights in while also creating their own NPCs known as Pawns to
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