The internet loves nothing more than to make Mount Kilimanjaro out of a molehill. Granted, Rocksteady Studios’ Suicide Squad: Kill the Justice Leagueshot itself in the foot over the years, but the narrative of this looter shooter being nothing short of an unmitigated disaster dominated the headlines before anyone had a chance to install the game. In the end, it’s a mixed bag, but terrible? Nah.
Set in the Arkhamverse, specifically five years after the events of Batman: Arkham Knight, Amanda Waller assembles the Suicide Squad – featuring Harley Quinn, Deadshot, Captain Boomerang, and King Shark – and sends them to Metropolis to stop Brainiac who has brainwashed the members of the Justice League into his slaves. Realizing the threat to be more powerful than initially predicated, Waller instructs the Task Force X to kill the Justice League. It isn’t like they have much of a choice either since Waller can detonate the bombs in their brains if they refuse.
Rocksteady nails the character designs in Suicide Squad: Kill the Justice League. The studio pushes the boundaries of current-gen technology to deliver some of the most realistic faces and costumes yet, finding a way to pay homage to the Arkhamverse but also establish its own aesthetic. In fact, the high level of detail extends to the blemishes on the characters’ skin and tiny accessories on their weapons.
Metropolis also makes for a striking setting for the action, as it possesses its own distinctive charm and mood compared to the Arkhamverse’s Gotham City. While it looks good, Metropolis feels more like a battle arena than an intricate world to get lost in like New York City in Marvel’s Spider-Man 2 or even Gotham from Gotham Knights. After a few hours in the game, every rooftop or street starts to look the same as it’s dominated by Brainiac’s alien goons. It’s a bummer because the potential is there, but it’s clear this game isn’t about exploration.
Not a lot of people were convinced about the third-person
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