Quantum probably isn’t the first game that comes to mind when you think of the golden years of the arcade. The 1982 vector cabinet, designed by Betty Ryan, has maybe a less exciting concept than Asteroids or Centipede. In fact, the first time I played it was part of the Atari 50 collection.
Atari and Sneakybox’s Recharged line of titles aren’t leaving anything by the side of the road, however, as Quantum: Recharged is the newest release. Surprisingly, it’s low-key one of my favorites. I’ve never been a massive fan of score-chasing arcade titles, and that hasn’t changed with the Recharged games. I prefer games with a bit of progression to them, and there’s more of that in titles like Gravitar: Recharged. However, the simple and fast design of Quantum really sucked me in.
Quantum: Recharged (PC, Xbox One, Xbox Series X|S, PS4, PS5 [Reviewed], Switch) Developer: SneakyBox Publisher: Atari Released: August 17, 2023 MSRP: $9.99
I need to stress that Quantum: Recharged is a rather small game. There’s no ending screen, there isn’t a tonne of modes, and your only real long-term goal is to climb the leaderboards. It’s at its best in short bursts. Even better, if you already own some of the Recharged games, it can be fun to sort of visit each of them in a row, like you might at an actual arcade. Just don’t expect it to sponge up your entire afternoon unless it really, really clicks hard for you.
Quantum Recharged is a rather simple game. You control a small… thing. Your goal is to create “dead zones” on the playing field to eliminate other… things. You do this by drawing an enclosed loop. Also, don’t touch anything that didn’t come out of you, because you’ll die.
The original Quantum required you to enclose an enemy in your
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