Growing up, I despised coffee. I couldn’t understand the appeal of brown, bitter drinks or sugar-filled lattes – and figured I never would. A few years ago, though, being locked down during the spread of Covid led to me and my mother making coffee together every morning. What started as me sharing some of her brew quickly became a shared daily ritual, and now I can’t get enough of that bitter bean juice. My newfound love for coffee has helped me appreciate cafe-focused games like Coffee Talk, and now it’s helped pique my interest in Affogato – a game that promises to blend the cafe-running, customer-interacting thrill of a visual novel with the time management of Persona and a sprinkle of tower defense.
If this game were purely a visual novel, I would honestly be hooked. The characters immediately pull you in, with your protagonist Affogato being a sarcastic and seasoned witch who seems to be more focused on opening a successful coffee shop than she is on any dastardly witch-y affairs. Her pact-bound companion and familiar, Mephista the Archdemon, has all the haughty and overexcited energy of Power from Chainsaw Man, but none of her bite – leading to some really fun energy between the two. There are plenty of other fun characters to meet in Arorua City, too – and I found myself immediately excited to start spending my time bonding with them over Americanos and macchiatos.
There’s more to Affogato than just brewing beans and chatting with anime girls, though – you’ll soon end up being tasked with the much more witch-appropriate mission of defeating the demons trapped within the minds of various Arorua City citizens – and you won’t be doing so with dialogue choices or turn-based battles. Instead, Affogato throws you into a
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