The Horizon series came out of nowhere when it was announced, and now it’s sort of synonymous with Sony’s entire IP stable, alongside of juggernauts like God of War and The Last of Us. It turns out people really like robot dinosaurs, amid all of the other (sometimes silly) lore therein. It’s fun to explore and experience this wild universe in a traditional third person format; but now we have a VR option in Horizon Call of the Mountain.
Developer: Guerilla Games, Firesprite Publisher: Sony Released: February 22, 2023 MSRP: $59.99
Fittingly, Horizon Call of the Mountain was the first thing I tried after setting up my PSVR 2 (which was shockingly simple to do): and I think I made the right choice. Folks, this game is gorgeous.
After getting over the “protagonist is a prisoner with a heart of gold” trope (played this time by someone named Ryas), I was immediately engaged and sold on the VR take on Horizon. This is the same sometimes terrifying world where hulking metallic creatures can eat you at a moment’s notice; their glowing eyes serving as both a defense mechanism and an albatross.
Before I even finish the review, I’ll just say this upfront: I could go for more VR side stories in this setting. I have some overarching issues with the Horizon world as a whole, but I didn’t feel the need to re-litigate any of them in Call of the Mountain. The new first-person perspective (and the shift to another lead that’s a little less capable) does wonders, especially when mixed with years of hindsight of consumer-centric VR development.
Although there are plenty of comfort options to turn on if you want them, we’re far removed from the initial days of VR: where obscured views can’t be toggled off, and movement options were limited.
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