Perspective is a funny thing, especially when you're playing in VR — be it seated, standing or otherwise.
Well, however you choose to play Horizon Call of the Mountain, it turns out Aloy is a lot shorter than some players imagined.
Players have been sharing screenshots on social media of the game and the series' protagonist does indeed look a little small. One player even gave her a little boop on the nose.
In Horizon Call of the Mountain you can give Aloy a lil *boop* on the nose… CONFIRMED. <a href=«https://twitter.com/hashtag/PlayStation5?src=hash&ref_src=» https:>#PlayStation5
<a href=«https://twitter.com/hashtag/PSVR2?src=hash&ref_src=» https:>#PSVR2 <a href=«https://twitter.com/hashtag/PS5Share?src=hash&ref_src=» https:>#PS5Share pic.twitter.com/2H3NuWl0oK
Didn't realize how short Aloy was until I played this game.
There's a real 'look after your little sister today' energy to Aloy's height in Horizon Call of the Mountain. pic.twitter.com/wxxvlSE9Rn
But is this all just a matter of perspective?
I hadn't necessarily clocked Aloy's height when I first played the game — being too busy gawping at the vistas, ducking under Tallnecks, and trying not to hurl when I let go of a rope from a great height just to see what would happen.
So I went back in to check. For reference, I'm a fairly average 5'9 and initially played sitting down. In the game's options you can freely select between sitting and standing to realign the perspective.
According to this Horizon wiki, Aloy is 5'6, so slightly shorter than me in reality.
However, in-game she certainly seemed quite a bit shorter than I felt as my character while standing up, with a definite feeling of looking down on her. Her height doesn't exactly bother me — if anything it
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