A few years ago, alongside Horizon Forbidden West’s development, Guerrilla and Firesprite began collaborating on a new journey in the Horizon universe. Throughout this time, we’ve worked closely together to develop an innovative and action-packed adventure we’re proud to add to the franchise: Horizon Call of the Mountain, designed from the ground up for the PlayStation VR2 with gameplay that’s satisfying to VR veterans and newcomers alike.
Stepping into the world of Horizon and exploring it from a true first-person perspective is spectacular. Players will interact with the world in a more immersive way than ever before, down to the tiniest detail. Even subtle sensations, like running your hands through a flowing stream, or the tension when you pull back your bow string, can be felt by players through the PS VR2 Sense controllers’ precise haptics.
The journey itself takes place between two quests in Horizon Zero Dawn, transporting players into the shoes (well, climbing gloves) of Master Climber and disgraced Shadow Carja soldier, Ryas. Imprisoned, he hopes to earn his freedom and redemption by investigating a mysterious new threat to the Sundom and the world.
The team did a fantastic job crafting these majestic and deceptively peaceful wilds where deadly machines could lurk around any corner. Players will feel an incredible sense of presence in this wilderness thanks to the PS VR2’s incredibly clear 4K HDR displays and 110-degree field of view. And beyond the environment, there’s truly nothing like seeing Horizon’s awe-inspiring machines up close.
Taking on these ferocious machines will have our players calling on every skill they’ve learned throughout their playthrough, with every attack feeling critical. We’re
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