Although Valve’s Steam digital storefront has made purchasing PC games easier than ever for gamers worldwide over the 20 years, a new discussion online shows that gamers in some countries are feeling frustrated with the storefront’s lack of support for their local currencies. The platform has seen growing success as more players have discovered the joys of PC gaming in recent years, with Valve’s recent Steam Year in Review report for 2022 showing growth in both new purchasers and concurrent players.
Following a beta test the year prior, Steam launched in 2003 as a way for developer Valve to release their PC games digitally rather than relying on retail stores to make up the bulk of their sales. While the original version of Steam was decidedly limited in functionality, only offering Valve’s own titles for sale, requiring users to install Steam in order to play the long-anticipated Half-Life 2 helped the program rapidly grow its userbase. As the platform grew, Valve began to solicit other developers to place their games on Steam for sale, helping eventually turn Steam into arguably the most popular way for many PC players to grab the latest releases and turning Valve into a full-fledged publisher rather than just a developer.
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A Reddit post from an Iraqi user on r/Steam expressing their frustration about the Steam Store’s lack of support for the Iraqi Dinar quickly turned into a global sounding board for gamers feeling exasperated by the PC platform’s limited currency selections. The post from Redditor EnkiduKun pleaded with Valve to add support for the Iraqi Dinar, noting how Iraqi Steam users had to pay for games in US Dollars
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