Retribution Paladins continue to receive focused changes to their rework on the Dragonflight 10.0.7 PTR including a overhaul to their new unique damage buff Retribution Aura. Our Retribution Paladin Writer, Bolas, follows up on all the changes since their original article to provide an up to date look of the new and improved Ret Paladin. With new builds every week to Retribution on the PTR, there's a lot of new changes that have a big impact on Retribution's place in the raid and on its playstyle. If you didn't read my last post, it covers the major initial changes — this time I'm just going over the more recent additions to this new version of Retribution. About the Author Hi, I'm Bolas. I've played Ret since WotLK, I'm a mod in the Paladin class discord, and I help with some of the work on SimC for Ret. You can find me on Twitter or in the Hammer of Wrath discord if you have any questions or are interested in more information about Retribution.
Retribution AuraOne of the only major problems I had with the rework up to this point was how Retribution Aura was redesigned, both in terms of how it procs and how you might be incentivized to aura swap mid-combat to take advantage of it. Fortunately, those problems have now largely been addressed. Retribution Aura now requires a single hit of 30% rather than 50% to proc, which might not always happen on cooldown, but should occur with much higher frequency than it used to, and the buff itself now has an ICD that is tied to the players it's applied to rather than for each Paladin. This essentially solves any Aura swapping that could have occurred with multiple Paladins in the raid, and although you technically could try to run only one Paladin and have them swap between
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