Resident Evil 4 Remake is only weeks away, but there are still so many questions to answer about Capcom’s ambitious remake. Thankfully, I got the chance to see about 20 minutes of gameplay which gave me a glimpse into the lake area, the castle, and the iconic Krauser knife fight. Here are 11 new things I learned about the game.
Chainsaws aren’t the only thing Leon can deflect with his trusty knife now. In fact, from the gameplay I saw, you’ll be able to parry just about anything with your knife. Whether it’s airborne torches, speeding arrows, or even the nasty tentacle claws of head-erupted parasites, Leon’s new-and-improved knife can counter them all. However, this hefty upgrade in functionality does not come without some compromises. Unlike the original, the knife now has a durability bar, akin to Resident Evil 2 Remake’s take on the knife. So while the extra versatility adds more variety to Resident Evil 4’s combat formula, it’s not without some resource management considerations. Additionally, Leon now has the ability to evade fatal blows, giving the player a split-second prompt to dodge attacks like Garrador’s enormous claws.
Director Yasuhio Ampo and producer Yoshiaki Hirabayashi assured me that Leon’s extra combat functionality will not compromise the harrowing feeling of the original's enemy encounters. With the addition of giving the player more options in combat also comes the balance of making the enemies just as equipped to challenge you. As such, Capcom has upgraded enemy movements and given them an array of new attacks to level the playing field.
While the original RE4 was rather linear in its presentation (by Resident Evil standards, that is), the remake is taking a more expansive approach, giving the
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