Bungie CEO Pete Parsons reportedly told employees at the studio that recent job cuts were the result of waning interest in Destiny 2.
As reported by both IGN and Bloomberg, Parsons addressed the situation during a recent town hall meeting and suggested that Destiny 2 has been underperforming over the past year and is struggling to retain players.
Sources speaking to IGN said the chief exec told those who retained their jobs at Bungie that "the right people" had been kept on. Bungie also apparently took responsibility for the layoffs, indicating that parent company Sony didn't push the studio to downscale.
Elaborating on the struggles facing Destiny 2, Parsons said the upcoming expansion, The Final Shape, has delivered lower-than-expected preorders. According to IGN, Bungie has now chosen to delay The Final Shape until June 2024, while Marathon has been pushed back to 2025.
People familiar with the situation told Bloomberg that The Final Shape had been getting good feedback, but ultimately needed more time in the oven. As a result, the decision was made to delay the expansion so developers could add more polish.
It seems that delay was authorized before Bungie decided to cut jobs, with Parsons initially telling staff the studio would be cutting costs (such as for travel) and implementing a salary and hiring freeze in a bid to weather the storm until Destiny 2 hadbounced back.
Shortly after those measures were implemented, however, staffers claim they were unexpectedly sent invitations to 15-minute meetings during which Bungie ultimately announced the layoffs.
That's despite assurances that were seemingly made to staff concerned about job security following Sony's acqusition of Bungie in March 2022. One former Bungie worker told
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