Problems with mechs aren't any fun to deal with, but interestingly enough, the bugs that have been affecting mechs might be one of the more realistic aspects of the game. can't be accused of being a particularly grounded video game, facing squads of soldiers up against hordes of Terminids and Automatons on exotic alien planets. At the same time, there is some gritty realism in its legitimate sense of challenge, and the style of the game's weaponry and machinery tends to veer closer to legitimate military function than flights of fancy.
mechs were originally a highly-anticipated post-launch addition, as the appearance of exosuits in marketing material made it clear that they were going to come sooner rather than later. These Stratagems first appeared in the original, where they set a precedent for balancing increased firepower with a side of sluggishness. In, the feeling of controlling an exosuit in a punchy third-person shooter is arguably a bigger draw than it was in its top-down predecessor, but running into issues can make it easy to lose interest in the Stratagem.
The current bug with mechs in is that missiles don't fire accurately, but this problem is actually a consequence of the fix for an earlier issue. When initially released, exosuits could accidentally blow themselves up with their own rockets when firing while turning, a problem with their hitboxes that developer Arrowhead Game Studios ended up addressing. As Reddit user MotorMud3016 points out, it seems that the fix shifted the point where rockets fire from, which eliminated collision but has the side effect of making the crosshairs no longer align with the actual trajectory.
Of these two problems, the new issue seems like the less absurd one, but the former actually has a coincidental basis in reality. Not many things move faster than bullets or missiles, but in the rare situation where the conditions have aligned properly, military vehicles have actually managed to strike themselves with their own
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