The newest offering from is the heist anthology. In this book, there are 13 brilliant adventures ranging from level one right through to level 11. is versatile as it can be run as a series of one-shots or as a full campaign.
Every heist is packed with twists offering the players different ways to approach the heist. While has some tips for creating a heist crew, players could still be left wondering which adventures are worth looking at. With 13 heists to choose from, players and DMs are spoilt for choice, but some are better than others.
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serves as the second level eight adventure in and sees the players tasked with ending a curse. This adventure feels more like a traditional mission rather than a heist, although that doesn't mean it isn't exciting. Players are sent to infiltrate a dangerous castle and must find a way to stop a terrible ritual in order to save a town.
The unique plot for 's is a genuinely interesting and sad one. As players learn more and journey through the castle, they will uncover more about what caused this tragedy, all of which add motivation to want to stop it. has a fantastic underlying eerie feeling making it more appropriate for a Halloween one-shot than a heist campaign.
returns players to the icy prison of Revel's End, last seen in and soon to feature in the movie. In this level four adventure player will have to break into the prison and speak to the mysterious Prisoner 13 to retrieve a key. The party will have to deal with prison guards and unruly prisoners, and that’s before they even reach their target.
This heist in has some great touches that really make it stand out, for example, its magical map. also implements
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