GoldenEye 007 wasn’t the first James Bond video game.
It wasn’t even the first to take its name from a Bond movie, as that title goes to A View to a Kill, which pixelated Roger Moore’s final stint as the super spy in 1985. In the mid-1980s, gamers could confusingly play two games based on that same movie. One was an action game developed by Domark and published on the ZX Spectrum and a few other computer systems. The other was a text-based adventure brought to MS-DOS and Macintosh by Angelsoft. James Bond’s career in video games was already complicated, but GoldenEye 007 managed to beat its confusing reputation, and become a legend.
Over 25 years after its first release on the Nintendo 64, variations, updates, and remasters still appear of GoldenEye 007. True, some of them with — to quote villain Hugo Drax — “the tedious inevitability of an unloved season.” Other releases, however, prove that GoldenEye 007 is worthy to be a game with as many faces as Ian Fleming’s suave icon.
Expectations for Rare’s GoldenEye 007 were low. After all, it was the 14th game in the franchise, emerging two years after the film that inspired it. It tagged onto the sequel Tomorrow Never Dies, which was firing up in movie theaters, but that reinforced the idea that it was outdated. It was also held down by its exclusivity to Nintendo 64 — a console struggling to compete with its predecessors — and its attachment to a publisher not renowned for blood-soaked first-person shooters (FPS), and a developer best known for its Donkey Kong games.
Still, 007 was a revelation, and was soon bundled up with consoles and hailed as a genre legend. Against all odds, it changed the direction of FPS games forever.
The game achieved acclaim for its visuals and
Read more on wegotthiscovered.com