Necromancy in is typically the domain of evil characters, but some good design could lead to a believably heroic necromancer. It can be a bit of a challenge to contextualize necromancy as heroic under normal circumstances due to the magic's nature. However, almost every ability can be used for good or evil in .
Necromancy is most commonly associated with raising the dead and other death-related effects. Not only are they the most notable, but the prefix «necro» also brings the thought of death to mind. Necromancy in has more applications than just raising the dead, though. It also involves channeling negative energy to harm living foes, or debilitate them physically and mentally. Of course, it can also bolster the undead as well, since the effects of positive and negative energy are reversed for them. Some of ' most powerful, game-breaking spells are necromancy, making a necromancer a strong choice for a party member.
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A lot of the time, necromancers, especially villainous ones, have their powers seen as something unnatural and wrong. A prominent reason for this is due to animating remains to create undead allies being seen as disrespectful. Depending on the interpretation of these powers though, necromancy could be an act associated with nature rather than in opposition to it, and it all depends on how it is presented.
One way to approach necromancy in a less sinister light would be for the necromancer in question to be someone who is closely attuned to spirits and nature in some way. They could be similar to one of ' powerful monks, living a life of meditation that has given them a close connection to the world of spirits. Rather than twisting nature for
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