Players of have a plethora of modules to choose from when looking for their next adventure, and some are more unusual than others. While there are plenty that pit players against terrible evils to save the world, there are some that have creative and novel takes on traditional fantasy adventures. One of 's greatest strengths is that its storytelling can cover multiple genres.
While the classic campaign setting is a medieval fantasy world, there are many other adventures that use elements and settings from other places, such as gothic horror or science fiction. From maps and monsters to exciting storylines and scenarios, adventure modules contain everything players, and DMs need to get started. Whether a group are long-term players looking for something different or new players exploring what has to offer, here are some of the more unusual adventures to try.
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is an utterly over-the-top adventure for high-level players, ideally level 20, written as a short one-shot. Found on DMsGuild by James Introcaso, this module is exactly what it sounds like, an invasion of an entire planet's worth of tarrasques. The adventure is divided into three chapters, but the whole module can be completed in one night as a one-shot game.
This is a module that doesn't take itself too seriously, and players are encouraged to enjoy the chaos. Written as a fun endpoint for and, the adventure does assume that players will be familiar with the events of those campaigns or at least the city of Waterdeep and its factions. However, there is room to move the fun to another city with little trouble. asks the question no one knew they needed the answer to: what if Halaster
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