Alexander Karpazis, the director of Rainbow Six Siege, reveals Ubisoft's plans for the popular online shooter, indicating that the game still has a long life ahead of it. As Rainbow Six Siege prepares to hit its 9th birthday later this year, the shooter has come a long way from its initial launch which was largely defined by technical issues, a lack of content, as well as struggling to find a big audience out of the gate. However, Ubisoft doubled down on the title, and over the months and eventual years, Rainbow Six Siege has continued to feature very healthy player numbers as a brand-new season is set to launch.
As a live service title, Rainbow Six Siege continues to receive consistent updates, both with major updates aimed at improving the experience as well as new content and operators. The roster of available operators continues to grow, bringing a variety of new abilities and gadgets to keep matches interesting, and Ubisoft has continued to revisit some of the older maps in the game to improve them. Ubisoft's anti-cheat system called MouseTrap has also been very effective at rooting out bad actors, ensuring that matches are as fair and balanced as possible. However, with 9 years under its belt, many fans have begun to wonder what the future holds.
In a recent interview with PC Gamer, Rainbow Six Siege director Alexander Karpazis was asked about a potential sequel considering the increasing age of the engine running the popular shooter. As it turns out, the studio has no plans to replace Rainbow Six Siege, with Karpazis doubling down on Ubisoft's Anvil Engine being one of the best in the world for handling live service PvP shooters. The Anvil pipeline team continues to make improvements so that games like Siege can deliver content faster and also be more stable. It's a credit to the team that Rainbow Six Siege appears to be more stable and less buggy than it was in the first few years after it launched, with necessary updates and using seasons like Operation
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