Today is Global Accessibility Awareness Day, which makes it the perfect day for Sony to announce the name of its upcoming accessibility-focused controller.
First revealed at CES earlier this year, Project Leonardo is now called Access. Developed in collaboration with accessibility organizations, including AbleGamers, Stack Up, and SpecialEffect, Access promises to bring gaming on the PS5 to anyone, regardless of their physical abilities.
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Access is designed around flexibility, first and foremost. Every button can be remapped to any input or even mapped to two inputs so one button press actually counts as two. A number of 3.5mm AUX jacks allows Access to support other switches or devices, and it can be combined with another Access controller to provide all the inputs you'd see on a standard DualSense. It can even be combined with both another Access and a DualSense to expand player inputs beyond what you'd get from a single controller.
Onboard memory allows you to store three different profiles, which can be configured for specific players, genres, or however you want. Those profiles let you set your controller's orientation (which can be anywhere in 360 degrees), remap buttons, customize stick dead zones and sensitivity, and enable other features like toggle mode.
Toggle mode works sort of like the capslock on your keyboard. When enabled, it's like keeping a button pressed even if you've let up. This can be helpful for games where you have to hold down L3 to sprint by instead turning it into a toggle. A lot of games already have that as an accessibility feature through software, but Access brings it to all games regardless of what they offer.
Getting the Access to
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