A new developer diary for Payday 3 has been released by Starbreeze, with the focus being on combat. The video looks at the different difficulties, armour, weapon systems, enemy types and their improvements, the gadgets, and the progression system that each gun will have in Payday 3.
Payday 3 will have four difficulties at launch and they are normal, hard, very hard, and overkill. Normal recommended for when players are starting out in the game, then move on to hard mode once it has been familiarised with. Hard mode has been indicated as the default difficulty for Payday 3 while levelling up. Very hard is for those who are comfortable with their loadout, or have a lot of experience with the Payday series. Overkill will be a brutal and unfair difficulty. Enemies will not be segregated based on the difficulty players are on, as Starbreeze want players to experience all part of Payday 3. Instead the damage enemies deal and their numbers are altered, but they will have the same health across all four difficulty options.
Character weight is impacted by the armour they are wearing, along with other equipment. The speed at which characters move in Payday 3 will depend on the weight of the stuff characters are carrying. Armour is made up of shards with different bits covering different areas of the body, and they have limits. Armour can recoup health but if it is destroyed it is gone for good, unless you find a piece in an armour bag. Some enemies will be able to ignore player armour and do damage to health directly.
Starbreeze has internally categorised enemies into three groups. The common enemies are normal and heavy SWAT, the uncommon enemies are such as the shield and the sniper, and then there are the special enemies. The
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