We're now less than three weeks away from the new release date of Baldur's Gate 3. It's one of those games that seemed like it would never happen (the previous installment launched 23 years ago) and, as such, it is carrying off massive hype of countless RPG fans.
To be fair, the anticipation isn't merely due to the time distance from Baldur's Gate 2. Part of the reason is that the best cRPG developer (with all due respect to Obsidian's Pillars of Eternity and inXile's Wasteland games) is behind it. Larian Studios more than proved itself with Divinity: Original Sin and Divinity: Original Sin 2.
The latter game earned a 9.6/10 score in Wccftech's review; here's the final summary excerpt from reviewer Francesco De Meo:
It's hard to find a game with little to no flaws, but Larian Studios proved that, sometimes, it happens. With excellent story and characters, smart writing, and masterfully crafted gameplay enhanced by the multiplayer modes, Divinity: Original Sin 2 truly deserves a place among the best cRPGs ever released.
For Baldur's Gate 3, Larian has leveled up even further. The studio grew immensely, opening new offices across the globe (locations include Gent, Quebec, Barcelona, Dublin, Kuala Lumpur, and Guildford) and expanding its workforce tenfold compared to the days of the first Original Sin.
As a result, the game is by far the biggest cRPG ever made in terms of budget and scope, as evidenced by the 170 hours of cinematics and a written script of 2 million words. Various developers and managers industry discussed that in a Twitter thread this week, with Xbox's Senior Technical Program Manager for Accessibility summing up with an eloquent 'It's Rockstar-level nonsense for scope'.
Even Larian is a bit unsure whether the
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