Marvel’s Spider-Man 2 is promising improvements on its already-excellent predecessors in a number of key areas, and in the gameplay department those improvements are apparently going to be present in everything from the combat to the open world. Recently, after unveiling a new story-focused trailer for the upcoming sequel at San Diego Comic-Con, alongside revealing new story details, Insomniac also offered some more brief tidbits on how Marvel’s Spider-Man 2 is powering up in those two areas.
When it comes to the open world, which is going to be roughly twice as large as the open world of Marvel’s Spider-Man and Miles Morales, it’s been confirmed that in addition to Queens and Brooklyn, Coney Island will also be a newly introduced location. As for traversing the world, senior game director Ryan Smith says several new traversal methods will make it even more enjoyable to get around the map, including wind tunnels and the new Web Wings.
“We are really excited for people to try out the Web Wings,” says Smith. “For us it was a cool opportunity to bring something people have seen in comics and movies and integrate it in the game. Swinging is the core of our Spider-Man traversal, so we designed the Web Wings to work with swinging and complement it. That way you can weave back and forth between the two to build up speed and height. When you use the Web Wings with our wind tunnels, though, that’s one of the ways to go across the city super-fast and really push the speed of traversal, which was one of our goals. Thanks to the power and speed of the PS5, Web Wings, add another layer to our traversal system and change up how you look at getting around the different parts of the city.”
Where the combat is concerned, senior creative
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