The DMZ mode of Call of Duty: Warzone 2.0 has been constantly changing and evolving since its introduction. While the recent Season 4 Reloaded Update didn’t completely overhaul the extraction mode like Season 3 did, there are a few updates that will make some notable changes to how player-to-player interactions are approached. This guide will break down the Season 4 Reloaded changes to the DMZ mode of Warzone 2.0.
The Plea for Help feature is a core part of DMZ, allowing players a chance to get back up and not lose all of their stuff if a friendly stranger happens to be around. As it was before, the Plea for Help would immediately disappear if the downed player was looted and if they were revived by another player, they were forced to join the enemy team if revived. Both of these have been changed, meaning that the loot function of a downed player will be on their bag and can be looked through while also being given the option to revive the player by interacting with their body. Also, a revive won’t immediately force the revived player to join the team, creating a 30-second truce between the player and the team that revived them which means that they can’t damage each other for the allotted time.
In addition to this truce, players that revive another player will be given a prompt to invite the other player to their team. This direct message invite also includes the function of a direct assimilation invite, where a player will be able to send an assimilation request to a single player rather than sending it out to the entire surrounding area. Finally, to prevent players from killing other players in order to force them to assimilate with them, the team who killed the Player that is pleading will no longer be able to
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