Path of Exile , Grinding Gear Games’ free-to-play MMOARPG, was originally released in October 2013. Nearly ten years later, PoE is still one of the premier ARPGs on the market, with tens of thousands of daily players on Steam. Like so many MMOs, we reviewed Path of Exile when it first launched, giving it an 8 out of 10. But is that review still relevant? After ten years filled with extended campaign updates, new mechanics, and more, is Path of Exile still the game it was at launch, or has it transformed into something completely different? Well, it's a little bit of both.
Just in case you’ve been out of the loop for the last ten years, Path of Exile has made its name by being one of the premiere free-to-play MMORPGs on the market. For many, although PoE has several features of an MMO, like global chat, guilds, and a player-influenced economy, its instanced maps, five-player groups, and periodic resets make it less of an MMO and more of a co-op online experience.
Grinding Gear Games doesn’t seem to care what moniker you give Path of Exile . They have created multiple Leagues to cater to however you want to play. The Standard League is PoE’s persistent online universe. It has been around since launch and has a standard, hardcore (character converted to the standard league upon death), and solo-self-found (no grouping or trading) option.
With each update, a temporary league is started in which all players create a new character in a world with a fresh economy. Along with the hardcore and solo-self-found variants, the latest league, Sanctum, has added a new Ruthless Mode that takes a new approach where item scarcity and other changes provide players with the ultimate challenge.
One thing that hasn’t changed
Read more on mmorpg.com