The Path of Exile Sanctum league has proven to be a hugely popular addition to the long-standing hardcore RPG game, grabbing player attention after a series of somewhat underwhelming expansions with the introduction of its roguelike dungeon The Forbidden Sanctum. It’s been so good, in fact, that developer Grinding Gear Games wants it to be a more permanent part of Path of Exile – but it won’t come in PoE update 3.21.
Path of Exile leagues typically run for about three months, meaning that we’re coming towards the end of the run for the Forbidden Sanctum league. That means the core mechanics introduced in the Path of Exile 3.20 update will be rotating out to make way for whatever comes in the next league – which, in this case, means that the eponymous Forbidden Sanctum dungeon will be moving on.
The dungeon, which appears intermittently over the course of your leveling experience, sees you working your way through a randomised dungeon that draws on elements from the best roguelike games, with your character plotting out a route and picking up various buffs and debuffs as you progress through the floors. It’s a very cool mode, and as such Grinding Gear Games is understandably reluctant to let it go.
“While Sanctum won’t be going core in the next expansion, we do really like this mechanic and the way it challenges Path of Exile players,” the team says in a community post. “We loved watching your Sanctum runs and the best relics you found. We definitely want to find a way to integrate it into Path of Exile.”
This won’t be happening immediately out the gate, however. GGG notes that, before Sanctum becomes a more permanent fixture, “it needs a general rebalance, could benefit from more content, and needs to be integrated into
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