NVIDIA is all set to implement the next generation of RTX Path Tracing within Cyberpunk 2077 using its RT Overdrive technology.
In a session listed by NVIDIA, the company will be presenting the first real-time RTX Path Tracing demo within Cyberpunk 2077 using its RT Overdrive technology. The session titled "Cyberpunk 2077' RT: Overdrive – Bringing Path Tracing into the Night City (Presented by NVIDIA)" will include NVIDIA's Senior Developer & Technology Engineer, Pawel Kozlowski, along with CD Projekt Red's Global Art Director, Jakub Knapik. The session will take place on 22nd of March & the description has the following to say:
CD Projekt RED's Cyberpunk 2077 is technically one of the most challenging games on the market thanks to its massive world scale and visual variety. Its neon-illuminated environments and vast Night City vistas are already pushing the envelope of what's currently possible in real-time graphics. RT: Overdrive mode aims to take it to the next level by bringing RTX Path Tracing into the mix.
We all are well too familiar with the limitations of the current real-time direct and indirect lighting algorithms. Things like non-shadow casting lights with non-physically based range, low-resolution indirect light multiplied by screen-space ambient occlusion, or screen-space reflections are still widely used. While delivering satisfying performance on lower-end hardware, they limit maximum image quality and reduce content creator flexibility.
RTX Path Tracing aims to minimize constraints put on the content creators by delivering pixel-perfect soft shadows and indirect light contribution in fully dynamic environments from all the lights - be it an analytical local light, emissive surface, skylight, you name it.
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