When you look at where video games are now and then think about where they were in the earliest days of arcades and systems, you honestly have to wonder how game developers made such complete titles without having many bugs or glitches. If you think about game devs today, you can rarely, if ever, picture a AAA title not having a Day 1 Patch or various hotfixes to overcome some of the lingering issues with the game after it releases. But back in the day, that wasn’t an option. However, in the case of Mortal Kombat, a fix wasn’t needed for a certain game-breaking but simply because players rarely did the basic thing that caused it.
Ed Boon helped share an interesting story online when a Twitter handle revealed a hilarious tidbit from the past. When Mortal Kombat II was in the arcades for early testing, there was a game-breaking glitch involving Kung Lao. Specifically, the game would crash when he teleported in the game while facing a CPU character.
Even in the early days of gaming, that would’ve been a bad thing to endure. However, as the tweet noted and Ed Boon confirmed, the team didn’t need to fix that glitch because it rarely happened. By that, they meant that rarely anyone played against the CPU! Instead, they would always play with someone else, and thus the glitch was able to be fixed later so further testing could be done.
True story. Game spent zero seconds in single player mode from 6pm until 2am because someone always “had next”. https://t.co/J3czpe0Oq0
So what we have here is a bug that could’ve been the “worst thing ever,” and it turned into a “non-starter” to an extent because the game was so good that people wanted to test their might against other people instead of the computer. That’s pretty cool.
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