Path Of Exile, like football, is a game of two halves—its lengthy main story campaign and its sprawling, non-linear Atlas Of Worlds endgame. I’d probably watch more football if the first half involved deicide on a massive scale and the latter was a dimension-hopping hunt for loot and glory, but I digress: the important thing is that Path Of Exile’s latter half is due for a shake-up, and Grinding Gear Games aim to deliver that with the free Siege of the Atlas expansion, landing on February 4th.
Path of Exile's Atlas Of Worlds is a multidimensional nexus where all things can and will happen. In gameplay terms, it’s a second campaign, less structured than the first, but throwing all the content from the main game (and a sack of new stuff besides) into the mix for nigh-endless replayability. First introduced in 2016, it has seen three major expansions since, each with their own story arc and a slab of new content. Siege of the Atlas is the fourth, and one of the biggest shake-ups mechanically.
One of the big things defining Path Of Exile is its quarterly ‘challenge leagues’. Every three months, a new side-story or gameplay modifier is thrown into the mix to help freshen up the experience of getting through the main story for new characters. While a couple of the oldest and least popular leagues have recently been retired, the vast majority are still playable through the Atlas. A major focus of this expansion is letting you create your own endgame experience by letting you pick and mix past league content into the Atlas as you progress.
While PoE’s main story has remained largely static (balance tweaks aside) since 2017, the Atlas has been a much livelier place, going through several story arcs, each introducing new
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