The Seven Mysteries of Honjo is a visual novel that ties together nine (don’t ask) Japanese folktales, spirits, curses and, well, ukiyoe block prints. You’ll hop between several protagonists, trying to figure out who’s holding magical killer trinkets and who’s trying to collect them all from reviving the dead.
It’s the usual visual novel style of play: you talk to people, click on interesting things in the background, try to choose the right dialogue options, fail and try again. Paranormasight uses 360-degree environments to keep things relatively immersive. Each character illustration has frayed red, blue and green outlines that imitate old TVs – this was a time before OLED.
What makes Paranormasight so much fun to play through is a rich vein of subversion — which I am not going to spoil. When you first begin the game, there’s a host of sorts, with a mysterious mask, who explains the game you’re about to play, how the menus work and other administrative fun.
When you (inevitably) meet your end due to poor decisions (or someone attacking you with cursed stones), it’ll cut back to the host, who will often hint at something that you’d have never guessed before – there are several ‘game overs’ that are inevitable for the early beats of the game to make sense. Fortunately, the game ‘logic’ settles in pretty quickly. You’ll hop between each character’s quests, with narrative paths unlocking further as the story unfolds and characters, curses and misunderstandings get messy.
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