Suburban Basketball is one of those games where I’m completely uncertain if the developer, Quinn Tonelli, intended it to be art, but that’s how it ended up. You’re probably either going to look at the below screenshots and either scoff and assume I’m daft, or you’ll say, “Oh golly, this sings to me.”
It’s a Doom mod that escaped from the shallow grave where we left Web 1.0. It’s the sort of dream that dial-up modems wake up screaming from. It brings me back to the days of exploring the filthy, disease-ridden alleyways of the ‘90s and early 2000s. That’s how I know it’s art: it elicits a reaction, even if that reaction is flashbacks of fever dreams caused by a combination of heat stroke and researching how to catch the Pokegods.
It’s not a very good game, which is fine. I don’t think it’s trying to be, and don’t we have enough of those already?
Take my advice: after you unzip Suburban Basketball, don’t mess with the settings. I tried to tailor mine to my gaming rig, and it broke everything. I lost hours of company time trying to get everything to display correctly, and in the end, I just unzipped a fresh copy.
Suburban Basketball is built on Freedoom Phase 2, which is itself built on the bones of 1993’s Doom. It looks the part. While there is a decent amount that is original in Suburban Basketball, many of the textures and some of the audio files were deliberately ripped from other sources, edited badly, then pasted in a distorted manner. The result is what looks like an exaggerated representation of what you’d get from random wads you might download from horrible-looking websites in the ‘90s.
The level design itself looks like something I would have put together in the Build Engine Editor sometime after the release of
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