Like a combination Taco Bell/KFC, Outpost: Infinity Siege is trying to be a suspicious number of things at once. But while this ambitious and absurdly complicated multiplayer first-person-shooter-real-time-strategy-tower-defense game is absolutely covered in a thick layer of jank, it defies the odds by actually being pretty darn competent at most of the things it attempts. Sure, the story is laughably bad, the voice performances gave me a full-body cringe, and there’s so much grinding and RNG that you’ll be seeing the same levels way too often. But all of those complaints stand in stark contrast to the numerous ways Infinity Siege knocks it out of the park, and as a result I’m still having a lot of fun leveling up my base and facing off against hordes of robotic scorpions after more than 60 hours. The FPS combat is smooth and satisfying, the real-time strategy offers a ton of room for scheming, and the tower defense mechanics delightfully allow you to take on entire armies from atop a fortress of gunfire. Outpost: Infinity Siege might bite off way more than it can chew, but, also like a combination Taco Bell/KFC, it often delivers exactly what you’re looking for.
As a generic soldier in an army that’s waging war against a humanity-hating artificial intelligence, you’ll fight off massive waves of robots by both firing weapons yourself and deploying turrets, traps, and other defensive structures to do the work for you. In between surviving large-scale offensives, you’ll manage a growing base filled with recruitable operatives and vendors with lots off goodies and upgrades on offer, make improvements to a mobile outpost that follows you on missions, and bounce between an incredibly dense series of menus that take a dozen hours to fully comprehend. If that sounds intensely daunting to you, that’s because it is, and Infinity Siege almost seems proud of its needlessly intricate systems, adding more layers to that cumbersome tapestry every couple of hours. I won’t sugarcoat
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