I get an itch to put on my gardening gloves and get planting when spring comes around. While practicing patience for the right weather, I’ll read up on books and try to learn new techniques – but this year, Botany Manor has helped satiate my excitement. It’s a cozy, first-person puzzle game that puts a blank herbarium book in your hand and asks you to grow different plants until the pages are full. Botany Manor is a short and sweet story that safely sits surface-level, but its witty mysteries engaging enough to keep me happily digging for more.
Botany Manor puts you in the boots of retired botanist Arabella Greene as she returns to her grand, and adorably stylized, English manor in 1890 Somerset. Each “puzzle” is actually a fictional plant waiting to be grown, with clever clues scattered around that help you tend each new seed type. Those can start simple, like the Fulguria needing flashes of lightning to bloom, but clues gradually increase in complexity and quantity in order to bring these whimsical plants to life. Real-world science and the time period both inspire unconventional growing methods, such as needing to play the buzzing sound of morse code for a certain seedling. Botany Manor may not teach you much about actual gardening – though I probably read the word “chloroplasts” for the first time in a very long time – but I enjoyed the surreal nature of it.
For example, picking up the first packet of seeds at the potting bench reveals an imprint of a fictional plant called Windmill Wort, with slots for three clues waiting to be found nearby. From the start, it was evident that these clues would not only help solve this puzzle, but also string together a much larger story about Arabella and the manor she lives in. Heat and wildflower charts on a chalkboard helped me figure out the right temperature to grow Windmill Wort, which then bloomed into a lovely pink flower that literally spins like a windmill to clear up smog, smartly tying into a newspaper I had found
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