Diablo 4’s new Loot Reborn update is nearly here, and will launch on May 14. Season 4’s theme is relatively light, it seems, but that’s to make way for the game’s biggest overhaul yet: loot. If you were tired of the classic “damage on Tuesdays” affixes and the general chaos of the game’s loot over the past year, Blizzard finally has you covered.
Below, we’ve highlighted some of the biggest changes coming with Loot Reborn on May 14. For the complete patch notes, keep scrolling down.
At launch, Diablo 4 had a bit of a problem when it came to its loot and loot affixes. There were too many situational effects that could roll onto weapons, making it really hard to get the affixes you want. And, even worse, these complex affixes could result in entirely dead affix spots, essentially bricking an otherwise good item.
Instead of affixes that are very specific, Diablo 4 is getting much broader in Loot Reborn. Now affixes might just read “X% bonus damage” instead of the previous overcomplicated affixes from before (which inspired the “damage on Tuesdays” meme). This should make crafting your perfect build and putting it together much easier, as most affixes will be useful for you at some point.
While most loot is getting simplified in Diablo 4, Blizzard is also adding in two new systems to help create depth for your items: Tempering and Masterworking.
Tempering allows you to replace and add affixes to your weapons, tailoring them to your needs. Masterworking compliments Tempering by allowing you to upgrade your affixes, essentially supercharging the item. Both of these systems will use endgame materials, but Masterworking specifically will use materials from the new, hyper-difficult dungeon: The Pit of Artificers.
Another old problem with Diablo 4 is that you got too much garbage loot while playing. And because you could upgrade your Rare items into Legendaries with the Codex of Power, you had to carefully comb through every single loot drop to make sure you didn’t get
Read more on polygon.com