Ever since the PS5 released, fans had been pondering whether a PS5 Pro would follow. We didn’t find out officially until 10th September, when the system was announced alongside its unprecedented $700/£700 price point. Reaction has largely been mixed since then.
While the reviews have largely been positive, and tech experts Digital Foundry say the system actually offers a larger leap than the PS4 Pro did in 2016, many have been unconvinced. Some feel the base PS5 has not reached its full potential yet, while others believe the emphasis on small details like ray tracing and resolution are too small to matter.
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Is PS5 Pro more powerful than PS5?
The PS5 Pro introduces three major improvements on the original console: a larger GPU for more graphical features, advanced ray tracing for better reflections, and PlayStation Spectral Super Resolution (or PSSR) for AI-based upscaling.
The latter technology is perhaps the most interesting inclusion of all, as it will likely form the foundation of the PS6 as well. The upscaler works to resolve clean image quality from imperfect sources, allowing developers to spend more computational resources on other aspects of their games.
As of publication, almost 100 games have been officially enhanced for the PS5 Pro, with non-patched titles benefitting from a ~35% boost in performance. Older, unpatched PS4 games also see some improvements, thanks to a system-wide upscaling toggle.
Every game with support for Sony's new hardware
«The most powerful, forward-looking console on the market»
Power to the players
«Nice to have»
Moving forward, all games will be designed to support the PS5 Pro, and Sony is hoping that the system will blend the best of both Performance and Quality graphical options, providing best-in-class visuals at smooth frame rates. It will, ultimately, fall on developers how they want to support the device, though.
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