Similar to other large-scale RPGs, has a number of characters and locations that it can be easy to miss some — especially when one is locked out by certain decisions, like the githyanki Orpheus. With the many possible ways that players might progress through, it might be easy to miss many of the game's best moments and characters, which can bleed over to other quests and even the overall ending of the entire game.
[Warning: This article contains spoilers for Baludr's Gate 3's Act 3.]
While offers plenty in the way of player freedom, a consequence of that freedom is that certain parts of the game can inadvertently be missed or skipped over — not helped by the game being somewhat unclear about points of no return and locked-off content in some cases. Those looking to move onto Act 2, for example, will often get the impression that journeying to the mountain pass area locks off the opportunity to go through the Underdark, and serves as a point of no return for the first act. This can lead to some players missing out on large chunks of story, especially those pertaining to Lae'zel's personal quest and 's githyanki crèche.
Surprisingly, one of the easiest characters to «miss» in is also one of the more important figures in its plot — the githyanki prince Orpheus. The rightful ruler of the githyanki who was overthrown and imprisoned by the Lich Queen Vlaakith, Orpheus spends most of imprisoned within the Astral Prism, which players will only become aware of towards the end of the githyanki crèche storyline, or near the start of the third act. Boasting massive psionic powers, Orpheus is (through The Emperor) the one providing the party with protection from the influence of the Absolute throughout the story.
However, despite
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