has certainly received its fair share of criticism, and Bethesda titles are always put under intense scrutiny despite their popularity, but the studio has a knack for including impressive details that are easily lost within the games' vast worlds. None are more vast than either, with over 1,000 explorable planets and moons littering its expansive game world. Despite so much getting lost in 's ambitious breadth, there is still one detail which follows through on an off-hand comment made toward the beginning of the game, displaying Bethesda's dedication in making the Settled Systems feel contiguous.
Many of 's perceived shortcomings are symptoms of the game's size, and more specifically, the necessity of its procedurally generated content. The game is simply too large to be filled with bespoke content, a major departure from beloved Bethesda titles like or. Most planets and moons are barren, making 's space travel at least partially realistic, and any extensive exploration will have players coming across cookie-cutter points of interest. Even outside of 's major cities and locales, though, there are unique locations standing as a reminder of how Bethesda won its world-building fame.
Starfield has plenty of captivating tales and dynamic mechanics that make it an epic science fiction adventure — and an instant classic.
Searching for 's Artifacts is a primary thrust in the main questline, and coming into contact with one begins the player character's journey with Constellation. The indescribable experience of touching an Artifact is also an early connection the player has with Barrett, one of 's most prominent companions. At some point before the beginning of the game, Barrett comes into contact with an Artifact in a sulfur mine on Ka'zaal. It's a rather simple explanation of how Constellation's search for the mysterious objects is ongoing, and can generally be dismissed as a way to drop the player in media res, since it never becomes a subject of consequence.
Howeve
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