offers a lot of challenging locations with rewarding loot for those who conquer them, but the easiest place to stock up on gold really doesn't add up at all. For the most part, follows the typical approach to party rewards, dotting equipment, gold, and valuables across dungeons and the inventories of fallen enemies. Other instances offer rewards for conversational checks or thinking outside the box, so there's no shortage of ways for an intrepid party to leverage skills for riches.
The weirdest anomaly can be found in the Lower City of Baldur's Gate, the big Act 3 hub that houses an absolutely dizzying amount of late-game content. Aid the Underduke, one of the many side quests available, sends the party on the trail of a new criminal boss known as the Stone Lord. His trail points in the direction of the Counting House, a bank where the Nine-Fingers guild apparently plays to ambush him if the party doesn't get there in time to intervene.
Minsc, and his mini giant space hamster, Boo, can be added to the party in BAaldur's Gate 3, but it will require some work, including Jaheira's help.
As a high-profile bank in a major city, it stands to reason that the Counting House would have some great security features, but that's actually not the case at all. Of all the infiltrations that a party can perform throughout the game, the Counting House is a serious contender for the easiest one. A few guards are on hand at each major set of doors, but venturing down into the vaults only requires a party to convince Head Clerk Meadhoney, who doesn't seem to be great at running a tight ship.
Intimidation, Persuasion, and Deception can all be used to convince Head Clerk Meadhoney of the party's need to go after the Stone Lord, and surprisingly low DCs pave the way for success.
If security tightened up on the lower floor of the Counting House, the ease of access to it might not be a big deal. Things get even simpler once the party's made it past the first barrier, however. Any party
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