For huge numbers of today’s fans, to play a game is only part of their relationship with it. Their devotion to a given title is equally expressed across the vast ecosystem of resources and creator content that now supports the world’s most successful live-serviced games.
It’s an ecosystem that has been growing for decades, and it increasingly fuels games’ journey into the heartland of popular culture. And a new generation of companies like Nitro are putting increased momentum into this off-platform ecosystem, hoping to extend its potential for the wider medium and its industry.
Dividing their time between a game and the content around it has become very normal for gamers native to live titles. World of Warcraft players, for example, might not only give hours of each week to their in-game life, but also devote just as much time to contributing to – and consuming from – resource websites, wikis, and community hubs built to serve the perennially popular MMO. It’s a movement founded on live games’ collective rise to become one of the medium’s dominant forms – and accelerated by the ongoing cultural growth of video game fandoms as a significant audience and powerful commercial driver.
The result is a sprawling network of websites such as the influential Maxroll.gg, which offers resources such as character planning tools, build guides, news, and community elements for a range of games such as Diablo IV, Lost Ark, and Path of Exile 2. Elsewhere esports is served by comparable websites such as Valorant, which gathers player stats, match results, rankings, event listings, and more, entertaining over 10 million devoted fans each month.
They are places where the most engaged, high-intent, high-value players come in huge numbers, and as a result, these content ecosystems are now significant growth drivers – for studios, publishers, and the increasingly professional outfits that build and power the resources that can arguably be seen as support platforms for gaming’s wider success.
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