The franchise has enjoyed critical and commercial success for decades, bringing in new fans with each generation and cementing its legacy as one of the most dependable video game series of all time. It feels like a series that will go on forever, one that has now developed numerous spin-offs, including non-mobile entries, and managed to reach the 10th generation of mainline games, a feat only accomplished by AAA titans like. It is a gargantuan series that, importantly, has fans of all ages and backgrounds.
Naturally, with the Gen 10 games on the horizon, fans have begun speculating on how they'll innovate on the base formula that has kept the series alive for so long. From the many alternate Pokémon timelines they could be set in, to the villains that players will have to face, there are a lot of high expectations for the Gen 10 entries. However, if these long-awaited mainline Pokémon games do change something about the core formula, it should first fix its biggest decade-long problem.
has always suffered, to an extent, with balancing difficulty. However, this problem has become extremely exacerbated in recent years, with titles like,, and proving to be far too easy. This wasn't inherently a problem with the earlier entries, as they managed to offer some amount of challenge, but even then, the limited turn-based combat model made breezing through Gyms a fairly easy feat. The main difference between games like and is the introduction of battle gimmicks.
are the worst for this, as not only does it continue the recent negative trend of telling players which moves will be the most effective before they pick them, but it also allows them to change their type by Terastallizing them. This ostensibly removes any need for creating a balanced team, as it allows players to have upwards of 12 different types within one party, rather than having to balance six. Pokémon are also far more powerful when they're Terastallized, and can become practically immune to attacks they were,
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