What's the best Alien game after Alien: Isolation? No, it isn'tAliens: Dark Descent, though that is an excellent real-time tactics take on James Cameron's sequel. Neither is itAlien: Rogue Incursion, Survios' recent VR spin on Isolation. The answer is, of course,Duskers, the 2016 indie game about scavenging derelict spacecraft using drones controlled remotely via a command-line interface.
Duskers may not be officially tied to Alien, but it captures the sci-fi peril of Ridley Scott's movie like few others, particularly the scene where the Nostromo crew watch the motion tracker, helpless, as the xenomorph chase down Dallas in the vents. Replace Tom Skerritt with a remote-controlled Roomba, and the motion tracker with a top-down blueprint of a spaceship, and you've got Duskers, baby.
Duskers' developer, Misfits Attic, hasn't released a game since, but studio founder Tim Keenan recently released a video (viaRPS) revealing what he's been working on all this time. «For a while now, we've been heads-down exploring three new titles, and we finally have some playables» Keenan says at the outset. One of these games is codenamed «Humanity 2.0» and it is a spiritual successor to Duskers.
«What can I say? I still love Duskers,» Keenan says at the beginning of the Humanity 2.0 segment, before going on to explain how it expands on the ideas of that game. The Humanity 2.0 prototype uses the same wireframe visual style of Duskers, and has the same basic mechanical loop of dispatching squads of drones into decrepit spaceships to loot them of their goods, ideally without disturbing the things that might live inside.
But according to Keenan, Humanity 2.0 also adds the ability to carve up those ships and build new spacecraft out of them, then crew these new ships with your own drones, who will be able to defend them from «pirates attempting to board». And unlike Duskers, your drones won't be pure automatons beholden to your command. Upgrading them comes with the risk of glitches that
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