I knew going into that some changes had been made to its combat system, but I reserved judgment on that until I played the game for myself. Even after playing for several hours,I was somewhat torn on the changes, and I still haven’t fully made up my mind. As a long-time fan of the series, I could appreciate what they were going for, but also I wasn’t sure I liked this new style of fighting compared to the old one.
Probably the biggest change to ’s combat is its new Commander units. These represent one of the many ways attempts to streamline its games by cutting down on micromanagement. There is also a new combat system for sieges in that adds some depth to the process of taking settlements. Trying to decide if I liked them or not also made me reconsider how I evaluate changes made to my favorite game series and why.
Starting with one of the most significant changes from , now includes new Commander units. These represent military leaders within one’s civilization and have some new special abilities. Commanders can store other military units, allowing entire armies to be moved without having to individually move each unit. Commanders also gain levels in combat that unlock bonuses that they can grant to the units within their area of effect. Additionally, Commanders can issue orders for coordinated attacks and allow reinforcements to travel to their position automatically.
Civilization 7 has several leaders available for players to guide through the Ages of the game, each with their own strengths and focus.
also introduced some new nuances to attacking and defending settlements. Whereas previously, players simply had to capture the city center of a given settlement, new urban districts and upgrades make taking a settlement a bit more complicated. However, attackers now also have the opportunity to swing combat in their favor by taking control of a city’s upgrades and turning them against their controllers. Interestingly enough, coastal cities can now be captured by
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