For anyone who's finished , and is looking for something to play before , there's an obvious choice to ease the wait. The first two installments in the have been widely praised by both longtime fans of the franchise and first-time players. It comes as no surprise: a pitch-perfect remake of one of the greatest and most influential RPGs of all time was always bound to be a hit, even if it can sometimes be a little long-winded.
But it could be a very long wait for , and, for those who got their first exposure to through it, it's hard to know where to look next. Some may not want to play the original for fear of spoiling the remake. Others may have already played it, but now find themselves overwhelmed at the sheer number of games and how different each one is from the last. While it's hard to go wrong with any game in the series, one in particular has a lot that'll appeal to newer fans.
is the perfect follow-up to , especially for newcomers to the franchise. It has a similarly well-realized world, an equally epic story, and comparably unique gameplay. It's set in a world called Spira, which visually resembles a futuristic South Pacific: people mainly travel by boat across its scattered archipelagos, live in domed, circular buildings, and watch a sport called blitzball on glass-paned screens. Spira is a beautiful place, rich with culture, but it's haunted by Sin, an impossibly massive monster who keeps rising out of the ocean to swallow people whole.
For a long time, I stayed away from RPGs that didn't let me customize my character, but Final Fantasy VII Rebirth finally showed me the appeal.
Other party members include the brotherly blitzball player Wakka, who lost his brother to Sin; the black mage Lulu, whose hard exterior conceals a soft heart; Kimahri, an outcast of the leonine Ronso tribe; Auron, a fellow resident of Zanarkand and friend to Tidus' abusive father Jecht; and Rikku, a spunky engineer and member of the Al Bhed ethnic minority, subject to discrimination
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