is currently facing its biggest crisis in the triple support meta, but it can be fixed surprisingly easily. success is largely in part due to its innovations in the hero shooter genre. The game has taken a more arcade-like approach that has kept the gameplay lighter and less tuned. This has come along with a myriad of friendly microtransaction models such as the never-expiring battle passes.
lack of role lock has largely been a blessing. The flexibility it has given to creative team comps and the lack of any defined meta until this point has been great. This is likely to continue as more characters are added to the game that add new kits and synergies that expand all types of gameplay.
is currently suffering from the triple support meta. This usually revolves around Luna Snow, Cloak & Dagger, and then a flex support tuned to the needs of the team. This naturally offers a lot of healing while avoiding a significant dropoff in terms of damage output. However, this is not the largest issue posed by the meta.
Marvel Rivals players are divided after one fan brought up Vanguard players playing too timid and compromising their whole team.
The issues in the triple support approach largely revolve around how strong the Strategist's ultimate abilities are and how long they last. Teams that can coordinate Luna Snow, Cloak & Dagger, and Mantis ultimates together can essentially make all players unkillable for 20+ seconds. This is not fun for teams that can't coordinate as well, and if they can, it forces them into a mirror matchup that limits choice. Lastly, it's is never fun for players to constantly be attacking an enemy and feel like they can't die without characters meant to counter Strategist ultimates.
The most common answer players have brought up to counter this idea is once again a role lock system. However, implementing this would ruin the fun has established. Instead, the better course of action would be tuning characters. A great example of this is Luna Snow, whose
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