It was an odd and almost unheard of situation when Warner Bros. Games closed off free-to-play platform fighter MultiVersus last year. What was a seemingly live and active online fighting game with two seasons of content released was taken away from players less than a year after its initial release. Sure, it was technically branded as an “open beta” thoughout, but it was baffling to see it go offline with a promised relaunch for 2024. Why shut the game down for that long? It didn’t seem to be in crisis, since there was an active playerbase and even plans for community tournaments. Fans of the mashup brawler weren’t sure what big revamps or additions necessitated the year of complete lack of access to the game. After spending some time with the new version of MultiVersus that’s set to launch on 28th May, I’m still not sure I understand the logic behind this.
If you’re a returning player from the initial version of the game, everything that was there is back – all 23 playable characters, every stage, and even any cosmetics or items you unlocked and purchased. Of course there’s also new additions, with a Mark Hamill voiced Joker, Agent Smith from The Matrix, a hockey masked Jason, and more naturally on the way.
Back when MultiVersus was first online, it featured a loaded cash shop, and multiple premium battle passes stuffed with cosmetics and currency, and none of this has changed in the new version of MultiVersus – well, they’ve rejigged the currency names and what they do a bit. If you’re a fan of collecting daily rewards, multiple currencies, and hundreds of tiered Battle Pass unlocks, the system at play here won’t bother you one bit. If you’re someone who’s a little exhausted by every game being turned into a job, though, it feels weird to boot up this big new relaunch of MultiVersus after a year and be greeted by the same slightly overwhelming seasonal objectives and mission lists that were there last time.
Some aspects of the experience are harder for me to directly
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