Following its gameplay reveal during the latest State of Play, Capcom has dropped some additional details on Monster Hunter Wilds. In brief, this definitely sounds like an evolution of Monster Hunter World, as the developer's placing an even heavier emphasis on creating a «living world».
On the PlayStation Blog, community manager Joseph Bustos explains: «Every locale, monster, and person acts with their own thoughts and motivations, combining dynamically to bring an immersive and constantly changing Monster Hunter ecosystem to life.»
One of World's big selling points was the way that creatures could interact with one another. You'd see beasts compete in colossal clashes, and you'd see smaller monsters react to various situations. With Wilds, Capcom is looking to push these interactions to the next level — and that's evidenced by the sheer number of creatures present in the aforementioned trailer.
Wilds thing
Bustos goes on to confirm that the «iconic» 14 weapon types from past titles will make a return, but «there’s plenty of new actions for each weapon type that will take your hunt to the next level». One of these new gameplay additions is the so-called «Focus Mode», which gives players «more precise control over how they guard, aim, and attack in order to target a monster’s weak points for big damage».
It's a little bit vague, but this sounds like a fairly significant adjustment: «Focus Mode makes it easier to adjust your distance to the monster and aim your attacks, making the distinctive Monster Hunter hunting action more accessible to a wider variety of players. Some weapons will also feature distinctive moves that can only be used in this mode.»
Oh, and you can switch weapons mid-hunt now! Sharp-eyed viewers may have noticed this in the trailer, but you're able to pack a second weapon on your mount — a bipedal, feathered, raptor-like monster called a Seikret. This should add some nice variety when you're out in the field.
Speaking of fields, it sounds like
Read more on pushsquare.com