Funnily enough the difficulty for the content immediately after the demo ends feels like it ramps sharply. Like all the balance effort went into that demo. Played the demo on normal and it felt great
Dropped the main game to easy as I was just getting frustrated. May turn it back up again later.
I like the flexibility involved with this game's twist on Personas, which make them more of an interchangeable class system. Of course, characters seems to have certain proficiencies regardless, but I feel like this is going to allow a lot of great tactical options in the future.
Not as big a fan of going back to three different types of physical attacks again, but oh well. I like everything else about the game so far.
Just completed the first major story arc around 10 hours in,
@Pizzamorg I think that's just the beginning of the game being easy. Difficulty feels very nicely balanced so far. Perfectly satisfying on Normal. Akin to SMT V, where you can blow through enemies if you know what you're doing, but still have to stay on your toes.
[Edited by Ralizah]
I also want to stress, having to play on a lower difficulty isn't a problem for me, I still get to enjoy the mechanics of boss encounters etc Just in a way that doesn't feel quite so gruelling and brutal. It was just more of an observation because it was like the game ticked over from demo to main and it was instantly way too hard for me
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