In sad news for stealth fans, it seems like Snake's inaugural mission through Shadow Moses will move slower than expected. Publisher Konami has revealed that Metal Gear Solid, alone amongst the treasured trilogy bundled in the upcoming Metal Gear Solid: Master Collection Vol. 1, will remain locked at 30 frames-per-second.
That's despite confirming to press outlets that the Master Collection (and thus, you'd think, everything contained therein) had a «target» of 1080p, 60fps. It would have been nice to have that detail the last go around, but here we are. Konami released an ominous-looking image detailing each title's possible technical output, which you can see below.
It's worth highlighting that last, under the *2 caveat, which reads: «Highest possible variable frame rate achievable. Certain factors such as large amounts of effects during gameplay/cutscenes may cause framerate drops.»
That sounds like 30fps is the upper limit and not necessarily stable. At the risk of burying the lede here, that appears to be the case for Sons of Liberty and Snake Eater, too. There exists a subtle but crucial distinction between a game's frame rate being locked to a number like 60 or being locked at 60, which will significantly impact the gameplay experience for those sensitive to such things.
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What do you think, is this much ado about nothing? Were you expecting Metal Gear Solid to run at 60 as well? Or is Konami committed to Metal Gear shenanigans at this point? Maintain a stable frame rate in the comments section below.
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