Arguably the biggest inspiration behind the upcoming PS5 action RPG Stellar Blade isn't the gameplay of Nier Automata or the '90s vibes of classic sci-fi manga Gunnm, but an event that left director Kim Hyung Tae lingering in thought.
Speaking to PlayStation.Blog, Kim says witnessing taxi drivers on strike inspired him to delve into what defines us as humans for Stellar Blade's core theme.
"The strike erupted when technologies for self-driving cars began advancing, almost hinting at the implementation of autonomous cars in the near future," he says. "This instilled fear among taxi drivers that these technologies would eventually take over and replace their jobs.
"As I watched them on strike, I asked myself what I would do if this were to happen to me, if one day humans were entirely replaced by something non-human. This is where the theme for Stellar Blade originates. Having said that, the game's focus should not be on that; we tried to create an action-adventure game that players can enjoy as they follow Eve's story."
Elsewhere in the interview, Kim delves into Stellar Blade's '80s and '90s sci-fi aesthetic, mentioning that Yukito Kishiro's manga Gunnm stands taller than others regarding inspiration, which you may recognize if you've seen its movie adaptation Alita: Battle Angel.
Gameplay is another topic that rears its head. Kim has previously mentioned Sekiro, Bayonetta, and especially Nier Automata as inspirations, though here he adds that the goal is to create something accessible that still requires thought – not just button mashing.
"We designed the game so everyone can enjoy the action in Steller Blade," Kim says. "But we don't want it to be a game where players simply attack the enemies aggressively and perform combos against them. It's important that players observe the enemies' movements closely and grasp the combat flow to respond appropriately."
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